![]() Overcharge (lvl 3, 0.1 Non-Conductive Multiplier) -> (lvl2, 0.6 Non-Conductive Multiplier) ![]() Some balance changes of Energy Weapons tier 4.2-6.2 to reduce the efficiency gap between them and assault/sniper rifles tier 4.2-6.2 Critical Update of XDELTA patch v0.9.4g (Correct damage calculation for Energy Weapons against Conductive Armor and other weapons, when Armor Penetration greater of equal Armor of target) Computer-assisted choke now has bonus " 8 maximum range" (old value " 6m maximum range") ![]() Improved mod choke now has bonus " 6 maximum range" (old value " 2m maximum range") Perk Obliterator received an additional effect " 1 Armor Penetration" Some balance changes of Shotguns to reduce an efficiency gap between them and assault/sniper rifles (especially in California) Perk Gunner (Assault Rifles) now works only with Assault Rifles (No more false hints about this perk effect for Sniper Rifles, Shtotguns, etc.) Heavy Weapons now can use Magazine and Barrel mods Rebalance of Photon Cannon and FN-FAL to make these weapons more useful "Armor-Piercing Bullets" - new lvl 8 perk for SMGs ( 1 Armor Penetration) Perk Zeroed (Handguns) received an additional effect " 1 Armor Penetration" Fixed combat log error, when COTC Riflemen was displayed as COTC Gunner Critical Update of XDELTA patch v0.9.4h (No more extra damage from Critical Hits of enemies) 1 Armor Penetration to top-tier machine guns to reduce an efficiency gap between them and assault rifles 45 (SMG) now can use Scope mod (because AR-Short is an assault rifle rechambered for the. Some damage boost of The Mailinator to make it a good intermediate variant between Minigun and The 3 Jean Rambeau (Hollywood trader) now can sell The Mailinator (It fixes the problem when you can't get The Mailinator because of game bug in Hollywood Sewers) It is no more "The Best Gun for Cheaters" - just best
0 Comments
Leave a Reply. |